This command adds the specified mode to the set of texture modes of the current clump. The mode can be either "lit", "foreshorten", or "filter", however Active Worlds 3.0 and later only support the "lit" texture mode.
Texture mode lit is on by default. It causes textures to be lit by any light sources in the world and to be affected by the surface properties of the current material. If texture lighting is off, textured surfaces are lit only by the current ambient light source in the world.
<mode> "lit", "foreshorten", or "filter"