Models For OW world Builders

 

To reduce load time, each model type is in a separate HMTL page. Click on the links below to see them, then hit your browser's back button to return to the overview.

There are some basic textures used in most building models in OW world. In the newer objects, these textures are used "across the board," that is--they are available in each panel type, each wall type, floor and walk type, etc.

There are still some inconsistencies, but we are working on resolving these to make it easier for new builders. Please bear with us when we make changes to models or the model naming scheme between versions.

"Universal" Bitmap Textures

 

Texture

Numeric Key

Texture

Numeric Key

stone1

01

tile4

18

stone2

02

dirt

19

stone3

03

wood1

20

stone4

04

wood2

21

stone5

05

wood3

22

stone6

06

wood4

23

stone7

07

wood5

24

stone8

08

metal1

25

stone9

09

metal2

26

stone10

10

glass1

27

stone11

11

grass1

28

stone12

12

grass0

29

stone13

13

water1

30

brick1

14

tile2

31

tile1

15

tile3

32

Note:"16" is currently used for the non-textured "glass" materials and "17" is currently used for "bump panels," these will most likely be changed.

Other numbers may also change in the future as conflicts in the model naming scheme are resolved. Whenever the model scheme changes, this file will also change to match, and all models in existence at the time will be converted to the new scheme so as to preserve the look (as much as possible) of existing building.

About "Z" Objects

We won't list Z objects here, They are restricted to use by Worlds employees for various reasons. If you click on an object in OW world and you see that its name starts with "Z" then that object is not available for general building.

Older Objects Supported Only For Compatability

Before the new scheme of (semi-)uniform numbering, several object naming and size schemes were tried and abandoned. All three meter objects and several of the panels that don't fall into the current scheme are in this category, as well as some walls. These are maintained to preserve building time invested by our citizens in the past. However, these objects may (and have in the past) changed in appearance.

Some of these objects have problems, but we don't want to "fix" them since that would break things that have been built with them already.