Moving an Object
You can use the mouse, keyboard, or toolbar to move objects that you've selected. You can
also use the Object menu.
The arrow keys move the selected object forwards, backwards and sideways.
The plus key on the numeric keypad raises your object above the ground.
The minus key on the numeric keypad drops your object back down. Be careful! It's possible
to sink an object below the ground where you can't see it.
The PgUp and PgDn keys rotate your object 15 degrees around the Y axis (the Y axis points
straight up and down in Outerworlds.) 15 degrees means you'll have to hit
these keys twelve times to make an object spin halfway around.
Beginning with Outerworlds 3.3, if 3-axis rotation is enabled in the world, you can also use the
/ and * keys and the Home and End keys on the numeric keypad to rotate the object around
the X and Z axes, respectively. Using the right combination of X, Y, and Z axis rotation,
an object can be placed at any possible orientation. You can also left-click and drag
on a selected object to free rotate it into any orientation.
Holding down the SHIFT key allows you to make smaller adjustments whenever you're moving
an object. Holding down both the SHIFT and the CTRL key
simultaneously allows extremely precise adjustments when moving an object.
You can also use the mouse to move objects.
To move an object with the mouse, simply right-click on the object once with the
mouse in order to select it, then right-click on the object again and hold
while moving the mouse. The object will move around in the horizontal plane. To move the object
up and down using the mouse, hold the CTRL key down while dragging. As with the arrow
keys, if you hold down SHIFT while dragging, the object will move at smaller increments,
allowing more precise placement.
Note that in order to drag an object with the mouse, it must first be selected. This is
to avoid accidentally moving objects while selecting them.
If you have a mouse with a mousewheel, you can also rotate the selected object(s) in place by
turning the wheel. In addition, clicking the mousewheel while an object or objects are
selected duplicates those objects (the same as pressing the Insert key).
Once you have moved the object to where you want it, simply left-click the mouse
or close the Object Properties dialog box to deselect ('drop') the object in place. If you want to
keep moving the object, just select it again by right-clicking on it. If you want to delete an
object, use the DELETE key or button while the object is selected.
Tip: It's a good idea to first drop a copy of your starter object at its final destination,
and then select it again before you change the object type. Otherwise your starter object might
disappear if you accidentally mistype the new name!