Local Path
Warning: if you are using a CD-ROM distribution of Outerworlds (such
as the Outerworlds "High Rez" CD), do not adjust the Local Path option or
your CD-ROM may cease to function properly!
This option is typically only used by artists working on Outerworlds art files.
However it may also be in use if you are using a CD-ROM
distribution of Outerworlds.
The Local Path specifies a directory on your PC where Outerworlds should look
for art files before attempting to download them from the World Wide Web. If
a file is found in the Local Path, it will always be used instead of the
equivalent file on the world's object path.
The structure of the Local Path directory mirrors that of the World Wide Web.
The top level of the directory contains one or more folders that are named
after the web site they are overriding. There are certain characters that may be present
in URLs that are not valid in file names; these characters should be replaced with a hyphen ('-').
Under each top-level directory should be a folder
hierarchy that mirrors the web directory hierarchy exactly. In fact, if the objects in
your world are hosted on your PC, the Local Path can be set to the same directory as the
one serving your objects.
Example: say the object path of your world is "www.myisp.com/myobjects" and you want to
use a Local Path to override some of these files. You could set your Local Path
to "C:\awart", and in the folder "awart" you would create a folder called "www.myisp.com",
and under that a folder called "myobjects", and under that, one or more of the standard
Outerworlds object path folders ("models", "textures", etc.). Finally, each of these
files would contain copies of the files that you want to override (e.g. "tree.zip" in
the models folder, or "brick.jpg" in the textures folder).
The CD-ROM check box indicates that the Local Path is a CD-ROM. This will
cause Outerworlds to search your system for a CD-ROM drive, and possibly change the
Local Path automatically to reflect the current location of the CD-ROM drive.
Object Errors
If you are creating your own objects for use in Outerworlds, you may want to
enable this option in order to help with debugging your objects. If this option is
enabled and the object loader encounters a problem in an object, it will print a message
listing the object name, the line number (if relevant) and a description of the problem
to the chat history window.
Also, if this option is enabled the browser will print a message if it is
unable to download a file that it expected to find on the object path.
This is helpful for example if you forget to upload a file to your
object path that the browser needs in order to display your objects.
Note that object errors will only be displayed for those users who
have either caretaker or build rights in the world.
Toolbar
This option allows you to select an alternate toolbar image to use.